Product designer since 2023, focused on making complicated things feel clear. I work across research, information architecture, accessibility, and interaction design, especially when the system underneath the interface is the real problem.
Via Develop for Good, I built a scalable resource hub for a disability-inclusion nonprofit and a crisis-response app for a community shelter network, reaching 20,000+ people.


A mobile-first redesign serving 15,000+ geoscience professionals, students, and educators, built for accessibility from the ground up.
I led research end-to-end and turned dense, inconsistent resources into a reusable page system built for discovery, accessibility, and long-term maintenance.
Built to help 5,000+ people a year find essential services, fast, offline, and under real stress.
I owned the service-discovery architecture, restructuring 55 scattered programs into one discoverable system designed around accessibility, unreliable connectivity, and real-world service needs.


A photo-op finder that helps people discover the most photogenic spots nearby.
A self-directed five-day design sprint from research synthesis to a tested high-fidelity prototype, using rapid ideation, prototyping, and usability testing with five users.